Welcome to Valor Haven! 

Hope you're ready for an ultimate medieval adventure, and a ton of surprises!
Archer vs. chubby dragon
Archer vs. chubby dragon
Paladin's skill
Paladin's skill
Join us in a thrilling hunt
Your actions have impact on NPCs! Explore all endings
"Quest 2: Hunting Seaon" dialogues
"Quest 2: Hunting Seaon" dialogues
Boss: Merisa
Boss: Merisa
Gather your allies to fight bosses (sometimes they are not monsters o^0)
Accomplishment 

•    Main quests, side quests, time quests, conditional quests, you name them.  
•    Inventory system is simply your bag. Put stuff in it and it will get full.
•    Equipment and player's class change according to the weapon equipped. Stay flexy!
•    Special move released on the fourth attack. (Special attacks are different for some classes.)

•    Interactive enemies & villagers that remember player’s actions. Don't worry, their actions are predictable (or are they?).
•    A monologue system. Player's actions in this game will decide how NPCs will talk and react in the future.
•    Cut scenes and boss fights! 
•    A connection between Unity editor and Plastic SCM for version control, securing source code and assets. The source code is not going anywhere, no worries guys. 
•    Seamless execution at ~120FPS. Sometimes it's at 90 on the Unity editor but who cares (I do.)
Upcoming

•    Extended storyline. More quests, more dialogues, more items, etc.
•    A finished map of Sky Island aka our Valor Haven.
•    Boss timed-combos aka smarter bosses. Not guaranteed, guys. It really depends on how smart I am if I have to be honest xD
•    Environment design: better looking mountains on the terrain, more trees/flowers and simply just a better organization of where I put things. 
•    Of course, character's customization for any fashion lover. (Unisex)
Check out my demo
Classes
Equipment
Quests System

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