"Bump into each other to see who is going to come out on top" is underrated.
Accomplishment
• Co-op mode empowered by Netcode for Game Objects (NGO), Unity Lobby and Relay services.
• Multiplayer game modes with dedicated server architecture (server-authoritative with reconciliation and extrapolation to prevent cheating), allocated on Unity Multiplay cloud service. Also, a match making system based on elo.
• Physics-based movement. Tanks lose their health when bumped into obstacles.
• First level in the desert.

Upcoming
• More tank models and their unique skills.
• A shooting mechanism. Bullets does not do damage (because it would ruin the fun of trying to bump into each other), but instead will add a force to knock back the opponent.
• More levels, guys. Need more levels.
• Quality of life updates for network-related game modes.